Vocabularies

**2. New Sources**
Check education terms from SIF [|http://specification.sifinfo.org/Implementation/2.3/ExternalCodeSets.html#ExternalCodeSets]

3. A selection of terms and definitions
from [] // A very useful set. This is a selection. Definitions are provided for all on the site itself and some only are shown here -- SH //

Accessibility A characteristic of technology that enables people with disabilities to use it. For example, accessible Websites can be navigated by people with visual, hearing, motor, or cognitive impairments. Accessible design also benefits people with older or slower [|software] and hardware.

Advanced distributed learning (ADL) Initiative by the U.S. Department of Defense to achieve [|interoperability] across computer and Internet-based [|learning] courseware through the [|development] of a common technical framework, which contains [|content] in the form of [|reusable] learning objects. See also SCORM and the ADL Website.

Asynchronous learning [|Learning] in which interaction between instructors and students occurs intermittently with a time delay. Examples are self-paced courses taken via the [|Internet] or CD-ROM, Q&A mentoring, [|online] discussion groups, and email.

Avatar In [|online] environments, a [|virtual] [|digital] image representing a person. In e-learning avatars usually represent the learners. The term comes from a Sanskrit word meaning an incarnation in human form. BBS (Bulletin Board System)

Bookmark

Bluetooth

Broadband

Browser

C-learning

Chat

Content Management System

Courseware

Integrated Learning system

Interactive media

Java

Java applet

Javascript

JDBC

KMS Knowledge Management System

Knowledge asset

Knowledge base

Learning Portal

Learning space

Listserv

Metatag

MOO

MUD

Multicasting

Netiquette

Network

Newsgroup

Online learning

Online training

Open source software

PDA

PDF

Peer to peer network (P2P )

Portal

Prescriptive learning

process in which only coursework that matches a learner's identified skill and knowledge gaps is offered to him or her, with the goal of making the [|learning] experience more meaningful, efficient, and cost-effective.

Real time communication

RFID (radio Frequency Identification)

A wireless information-transmission technology set to take the place of bar codes. A tag is placed on the object and then read by an antenna and transceiver. The object does not need to be in the same line of sight as the transceiver, as products with bar codes do, and the transceiver can function over greater distances than bar code readers.

RIO (reusable Information Object)

RLO [|(reusable Learning Object)]

Role play

Scalability

[|Schema]

SCORM (Sharable Content Object Reference Model)

Self-assessment

Self-paced Learning

The Semantic Web

Simulations

SME (subject Matter Expert)

Spam

Storyboard

Streaming Media (streaming Audio Or Video)

Style Sheets

Synchronous Learning

TBT (technology-based Training)

Telecommuting

Teleconferencing

Thread

Training Management System

Transparent Technology

Unicasting

URI (uniform Resource Identifier)

URL (uniform Resource Locator)

Usability

Value-added Services

Videoconferencing

Virtual Classroom

Virtual Community

Virus

VoD (video On Demand)

VoIP (voice Over IP)

Vortal

VPN (virtual Private Network)

XML (Extensible Markup Language)

XSL (eXtensible Stylesheet Language Or EXtensible Style Language)

4. This list of terms compiled from range of sources – emphasis on Web 2.0 terms
(Rough first trawl; mix of proprietary and generic names; some would be “descriptors”, some “identifiers”; mix of pretty technical and general and current jargon; some are synonyms)

aggregator ajax asynchronous atom augmented reality authoring software / authorware automated indexing avatar blogosphere blogroll blogs, blogging bluetooth cgi chat clientside collaborative tools / collaboration technology collective intelligence communities of practice connected communities content harvesting content management systems content remixing context-sensitive help convergence cookie courseware creative commons cybermall cyberspace database delicious digg digital divide discussion lists distributed learning environments distributed search dmoz ecommerce e-infrastructure e-learning / elearning / e learning / (e)learning eportfolio / e-portfolio / e portfolio epublishing erhetoric extranet federated search file sharing flame flickr flock folkmind folksonomies forums gaming glocalisation ict interoperability intranet jabber ldap Learning Activity Management System / LAMS learning content management system learning objects learning platforms learning portal learning solution learning space lifehacks link listserv mashup meme messaging metasearch microformats mixed reality mobile learning moblogging netsquared newsgroup newsreader online communities online learning online training opensource opml pda peer-to-peer network permalink ple podcast portals portlet programmable web push technology rdf read/write web real time repository rss ruby on rails sandpits schema secondlife semantic web skype sms social bookmarking social metadata social networking social software social tagging social web spam spider spyware style sheets synchronous learning syndication tag clouds techsoup texting torrent sites trackback user tagging virtual community virtual learning environment / virtual classroom voip vortal vpn wan wap w3c web 2.0 web applet web-as-platform web conference webcast webinar weblog wikis xml zvents

5.

// Useful sources for ICT in education terms -- SH //

[|http://www.wikipedia.com]

[|http://www.del.icio.us.com]

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[] // (cute game – blow up the buzzwords!) //

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[|http://www.trinity.edu/rjensen/245glosf.htm#Pointer]

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